#pragma once

#include "GameObjects\Sphere.h"

using namespace Platform;

ref class Puck : Sphere
{
internal:
	Puck(DirectX::XMFLOAT3 pos, float radius);

	__forceinline bool Attached() { return m_attached; }
	__forceinline void Attached(bool attached) { m_attached = attached; }

private:
	bool m_attached;
};
